theradicalchild: (Junior Ranger Nick Wilde)

AI Art

Today is International Polar Bear Day so I AI-generated polar bear scouts, with mixed results.

 

Anthro YCH Price Sheets

A combination of all my furry YCH price sheets since I added "Furs across Canada" and "Furs across History" today.

Digital Art

Today is National Pokémon Day so I drew my Pikachu OC as a retro Boy Scout.

Art Memes

Comparison of the original traditional art I did for Kalika a decade ago with that I did recently.

theradicalchild: (Detective Pikachu Coffee)
Detective Pikachu

The R Files

Nintendo and Game Freak’s Pokémon series, since its inception during the mid-1990s, would become a worldwide phenomenon and receive countless spinoffs on many of the Big N’s video game consoles. Development on one of these for the Nintendo 3DS, Detective Pikachu, began in mid-2013 by Japanese developer Creatures Inc., with initial details such as a blue version of the franchise’s mascot Pikachu appearing. Obviously, the developer would drop the concept of an azure version of Pikachu, with the final game released worldwide in March 2018, being an adventure title with minimal RPG elements as fans of the main series are used to.

The game opens with the eponymous character encountering Tim Goodman, who can understand what he’s saying. After retrieving a stolen necklace, they visit the Baker Detective Agency, whose employees were close to Tim’s father, Harry, who disappeared after a car crash when Pikachu got amnesia. The narrative progresses to Tim and Pikachu needing to prevent the widespread release of a chemical known as R that makes Pokémon berserk. The story is told well and has consistent pacing, but tropes like amnesia and an absentee father are present. The translation doesn’t detract from the experience, aside from Nintendo of America’s annoying use of “OK” instead of “okay” and overuse of ellipses.

The gameplay of Detective Pikachu is straightforward and chapter-based, where the player must gather testimony and clues from various nonplayer characters and review them to solve mysteries and advance the storyline. Should the player get stuck, they can get a hint on how to proceed, and I could complete the game without referencing the internet. Some moments come when the player must time button presses to perform different actions or mash a button to tug or push something. There arises a minor issue with repeated unskippable dialogues from Pikachu if the player mismatches icons when poring over clues, not to mention a lack of manual saving and quitting (though transitioning between areas does auto-save), but otherwise, the gameplay is enjoyable.

Pikachu realizes that a mask alone is a poor disguise

The soundtrack is enjoyable, with myriad tracks that fit the disposition of the game, but there are a few silent moments. Most scenes have voice acting as well, with the highlight being Pikachu’s Danny DeVito-esque voice, the other performances shining also.

The visuals are polished, with three-dimensional characters and Pokémon models having good animation, lip movement, and expressions; the scenery and colors are also believable. Aside from minor issues with jaggies and collision detection, not to mention the lack of use of the 3DS’s 3-D capabilities, the game is graphically pleasant.

Finally, the spinoff is short, taking twelve to sixteen hours to complete, with little side content aside from completing the in-game compendia, no narrative variations, and no in-game achievements, but players can replay whichever chapters they wish.

Overall, Detective Pikachu is a successful Pokémon spinoff that evokes the atmospheric feel of the mainline games. However, fans of the main titles might not appreciate the simplistic gameplay mechanics. The story has derivative elements like amnesia and an absentee parent, yet is told well, with the titular Pokémon being endearing, his voice being the high point among universally solid vocal performances. The visuals also do the game justice, but the lack of 3-D is disappointing, and the typical impurities of three-dimensional graphics abound. Its lasting appeal is further lacking, although the ultimate product is an accessible game that warrants at least a look if nothing more.

This review is based on a playthrough of a digital copy downloaded to the reviewer's New Nintendo 3DS.


Score Breakdown
The Good The Bad
  • Straightforward gameplay.
  • Narrative has some good twists.
  • Solid audiovisual aspect.
  • No manual saving and quitting.
  • Story has derivative elements.
  • Little lasting appeal.
The Bottom Line
A great Pokémon spinoff.
Platform Nintendo 3DS
Game Mechanics 9.5/10
Control 9.0/10
Story 7.5/10
Localization 8.5/10
Aurals 9.5/10
Visuals 9.0/10
Lasting Appeal 6.5/10
Difficulty Easy
Playtime 12-16 Hours
Overall: 8.5/10
theradicalchild: (Pikaachu Roar)
Pokémon Mystery Dungeon: Gates to Infinity

Gates to Infinity and Beyond

In 1980, the computer game Rogue saw its release, leading to the terming of the roleplaying game subgenre roguelike, a chief producer being Chunsoft, responsible for early Dragon Quest games. The Enix, now Square-Enix, series would feature Dragon Quest IV hero Torneko as the star of several subgenre entries, although Chunsoft would produce Mystery Dungeon games with other RPG series such as Pokémon, which saw its first roguelike games on the Game Boy Advance and Nintendo DS. A later entry in the subseries would be Pokémon Mystery Dungeon: Gates to Infinity, continuing to sport the signature gameplay of the Game Freak in a roguelike setting.

When starting a new game, the player can choose a Pokémon as the protagonist and a partner as the deuteragonist, each with strengths and weaknesses akin to the mainline series entries. The narrative, akin to older franchise installments, features a faceless and nameless human turned into a Pokémon who must save a world inhabited solely by the beasts while seeking to become human again. Some themes I found relatable, such as gift rejection, and the ending features many sad moments aided by the music, although some tried tropes and predictable plot points exist.

The translation is legible, but issues exist, including occasional grammar errors, unusual item descriptions, and odd commands for maintaining Paradise. The game also overuses ellipses and exclamation points, and akin to most Nintendo RPG translations, the writers lazily used the acronym OK. Furthermore, instead of putting onomatopoeia in parentheses with descriptions of things like huffing and puffing, the translators spelled it out in the text. In the end, the localization has its rough spots.

The gameplay in Gates to Infinity is methodical, with players performing duties in a hub town like purchasing items and managing an adjacent town-in-construction called Paradise, where they can use materials and pay money for various facilities that have features such as growing Oran Berries, which heal a great deal of Pokémon health and can be critical to beating the game towards the end. Another element that comes into play later is the V-Wave system when the weather favors Pokémon of specific types, something the player can take advantage of at times.

Shocking.
Elemental strengths and weaknesses still come to play in this spinoff.

In between town management, the player goes with their partner Pokémon and two other allies, either coming into play because of the story or joining the party when low on health, into the random dungeons. Players can take a finite number of consumable items for each dungeon trip that perform functions such as healing, status ailment recovery, stat increases, inflicting ailments on one or all enemies in a room, and so forth. As the player’s party moves through dungeons, enemies also move; when close, combat can begin, with each party Pokémon able to hit foes with a normal weak attack or choose from one of four abilities that have elements affiliated with them to execute against adversaries, which enemies may be strong or weak against.

Killing enemy Pokémon nets all characters in the player’s party for occasionally raised levels, in which case they gain increased stats and maybe a new ability. One feature that staves off some grinding frustration is that when taking lower-level Pokémon into dungeons, they level up to speed with the higher-level members of the player’s party, gaining respective stat increases and the opportunity to learn new skills. One minor issue when leveling is that the game slowly narrates stat increases due to the fixed glacial text speed.

Each floor has several connected chambers, occasional traps, and items lying about that players can pick up, provided they have the inventory space (which may increase at points depending upon the size of Paradise). Should either the player’s primary Pokémon or their partner die, the game gives the option of using the internet to await rescue from another player, which is pointless given that virtually no one across the world is regularly playing it. Thus, players will need to settle for being taken back to town with a few items and money lost, though luckily, they retain experience.

The gameplay works decently, although some issues include the tendency of ally Pokémon to separate from the party when enemies are in view, which can lead to unfortunate events getting killed by an enemy, with the death of either the player or partner ‘Mon taking players back to the last safe point. There are also many points where the player loses access to town, not to mention some repetition if death comes frequently. The game also doesn’t prevent players from wasting their skills, but in general, the mechanics help more than hurt.

None.
How many roads must a Pokémon walk down?

The control aspect has a few things going for it, such as a fair save system and availability of a suspend save within dungeons so that players can pick up where they left off should they have a busy lifestyle, not to mention the ease of the menus and automaps for each dungeon floor. However, the text speed is sluggish, one cannot view playtime in-game, and the mentioned points of no return occur at times in the story. Ultimately, the developers could have made more effort to increase user-friendliness.

The soundtrack is perhaps the high point of the spinoff, with just about every piece being solid, although there are many silent cutscenes.

The visuals look nice also, with excellent Pokémon designs, good use of 3-D, good colors, and believable scenery. Some dungeon designs can become repetitive, but the spinoff fares well graphically.

Finally, one can make it through in a little over sixteen hours; however, replayability exists with postgame content and the myriad combinations of protagonist and partner Pokémon, although the faults with the gameplay may deter additional playtime.

Overall, Gates to Infinity, regardless of faults that include its average control, generic narrative, and weak translation, can be an enjoyable experience, given its fusion of Pokémon and Mystery Dungeon gameplay, coupled with a solid audiovisual experience and lasting appeal. I lack deep experience with the roguelike RPG subgenre, but I enjoyed the game more than many mainline entries of the franchise and would gladly give other installments of the subseries a look. Fans of the main games familiar with their mechanics will likely get the most out of the spinoff.

This review is based on a playthrough with Oshawott as the main character and Pikachu as their partner.


Score Breakdown
The Good The Bad
  • Pokémon gameplay works decently in Mystery Dungeon setting.
  • Great audiovisual presentation.
  • Significant lasting appeal.
  • Some annoyances in gameplay.
  • Average plot.
  • Weak translation.
The Bottom Line
A decent spinoff Pokémon game.
Platform Nintendo 3DS
Game Mechanics 7.0/10
Control 5.5/10
Story 5.0/10
Localization 2.5/10
Aurals 9.0/10
Visuals 8.5/10
Lasting Appeal 8.0/10
Difficulty Moderate
Playtime 16+ Hours
Overall: 6.5/10
theradicalchild: (Pikascout)

Tears of the Pokémon Region

Nintendo and Game Freak's Pocket Monsters, known as Pokémon outside Japan and the brainchild of developer Satoshi Tajiri, has steadily evolved from its roots on the Game Boy system, each new generation attracting multitudes of players, and I'll admit I didn't get into the series until it reached the Nintendo DS. Despite being on the autism spectrum like the series creator, I found significant issues with the gameplay that in my mind made the franchise generally inaccessible to mainstream audiences, although the developer would somewhat make effort to refine these shortcomings in future generations. Arceus on the Nintendo Switch featured a huge shift in the gameplay to being open-world, similar to the Legend of Zelda franchise, with the latest mainline entries, Pokémon Violet and Scarlet, continuing this trend.

Both versions of the latest Nintendo Switch Pokémon games occur in the region of Paldea, beginning, akin to most of their predecessors, with the player's character and their mother moving to the area, with the protagonist tasked with traversing the land and collecting monsters while attending school. Team Star serves as the main adversaries as in prior generations; players, however, gradually unravel their backstory as they battle the organization at their various camps scattered throughout Paldea before battling the Elite Four and investigating a crater in the center of the region with certain secrets about the vehicular 'Mon that helps the player traverse the game’s setting.

Violet does admittedly have all the makings of a generic Pokémon narrative but features enough deviation from the typical storyline formula to make it somewhat shine above those of its precursors, such as the motives of Team Star and its various leaders. One character also has paternal issues with which I can sympathize, and Paldea has its backstory, with the narrative well-paced despite its formulaic disposition. The translation is one of the better efforts of the series, with the names of opponent trainers and their titles this time rendered as "(name) the (title)," but Nintendo America still seems obsessed with the use of the acronym OK.

As earlier implied, Violet and its crimson brethren build upon the open-world formula with which Arceus experimented, in their case, better. Players can choose one of three beginning 'Mons, with elements bequeathed from prior generations such as the elemental strengths and weaknesses of whichever monsters the player acquires through Poké Balls, successful capture succeeding better if an opponent is low on health, sleeping, or whatnot. In the case of whittling down enemy health, a move the player acquires from school for catching a certain number of 'Mons allows one of the protagonist's units to keep an opponent at 1 HP instead of killing it.

Like Arceus, all catchable 'Mons are visible on the various open-world terrains the player traverses, and in these cases, different options can initiate combat. The protagonist can throw their frontend encapsulated 'Mon at an opponent to begin the battle, with a preemptive strike should the player catch the targeted monster off-guard. Alternatively, players can instantly summon their lead Pokémon onto the field for auto-attacking, effective if opponents are of a type the 'Mon trumps in the elemental system. However, this earns monsters less experience than if they faced their opponents in standard combat.

Speaking of which, keeping at least one "tank" Pokémon, preferably whichever starter the player selects, is ideal since using them to score OHKOs against opponents is a quicker way to raise experience for all six active ones the player can have at any given moment. Each subdivision of Paldea has several trainers whom the player can approach for a battle against one or more of their Pokémon, victory netting the protagonist money in addition to whatever experience they score from triumph; total defeat in any battle costs money and a trip back to whichever Pokémon Center they used last. Centers also allow the player to purchase consumables, which diversify whenever they win at one of the Gyms; players can also create new moves from whatever materials defeated Pokémon drop alongside League Points sporadically rewarded throughout the game, potentially substituting for standard currency as well.

Violet and Scarlet have three primary types of plot advancement points: Gyms, where the player must face a minigame challenge and battle Gym Leaders to gain badges; Team Star Camps, where players can deploy three Pokémon in auto-battle against whichever enemy 'Mons the camp leaders send against them before facing the big boss in traditional combat; and Titan Pokémon, whose defeat nets the player's vehicular 'Mon new abilities for traversing the game world. Fortunately, the player can see indications as to what types each of these entail, allowing them to plan as necessary for taking them on; however, it's up to players to find out themselves which elements work against which, and only seasoned series veterans can take full advantage of strengths and weaknesses.

Players can tackle plot points in any order, but this can lead to unbalance regarding enemy strength; I found instances where I could easily OHKO enemy 'Mons, but other times, they could do the same in return. Many issues from prior generations recur as well, such as switching Pokémon wasting turns, getting caught in "healing loops," and the absence of in-game indication as to how certain 'Mons can evolve (although players can get an idea of which ones can do so from the Pokédex). Another issue absent in recent generations is that the player has to sit through ability animations in standard combat without being able to skip them if they avert auto-battling. The core mechanics do have positives, but there are ways they could have worked better.

As with prior Pokémon generations, the player can save anywhere outside combat alongside autosaving after battles and healing at Centers; the in-game map also indicates points of interest and objectives. Autoheal is further available for Pokémon outside combat (saving some time healing), players can fast-travel between visited locations, there is no need to visit Centers to change the active party, and the menus are not overly convoluted. However, there is lag regarding said menus, and one can find tedious navigating among captured Pokémon in the player’s Boxes, but otherwise, the game generally interfaces well with players.

Music has been a highlight of the Pokémon series, with Violet and Scarlet continuing this trend, the sound effects being good as well, and the near-death alarm being significantly less annoying akin to modern franchise entries, although there are occasional silent moments.

This particular generation proves weakest graphically akin to Arceus, with many of the same positives and negatives recurring from that spinoff title. While the art direction is generally good, as are the battle animations and colors, and there are no reskinned Pokémon designs, there are many technical issues such as slowdown and visible popping up of environmental elements and character models, the latter appearing "robotic" in animation from a distance, and in the end, Violet and Scarlet could have fared better in the visual department.

Finally, both versions of the game are of modest length, twenty-four to forty-eight hours, with the goal of "catching 'em all" naturally enhancing lasting appeal, along with the postgame content, seeking and battling every trainer, and the different ways of going about tackling the main game content. However, as with previous mainline titles, those new to the franchise will likely need to rely on the internet to achieve absolute one-hundred percent completion.

On the whole, Pokémon Violet largely succeeds in Game Freak's apparent open-world direction of the franchise, similar to what Nintendo's The Legend of Zelda series did with Breath of the Wild, the newest generation of titles in the monster-collecting franchise an improvement over Arceus, given the refinement of the formula introduced by that particular spinoff title. It also has other positive aspects, the story being meaningful, and each new generation's soundtrack has mostly remained solid, both versions continuing this trend. However, there are fumbles regarding the potential lack of balance and technical visual issues, but it will be interesting to see how the franchise advances with subsequent generations.

The reviewer played a borrowed physical copy of the game to the ending credits.
Score Breakdown
The Good The Bad
  • Decent open-world gameplay.
  • Generous save system.
  • Story and translation somewhat more refined.
  • Great soundtrack.
  • Can be really unbalanced.
  • Laggy menus.
  • Plot largely similar to prior games.
  • Technically-weak visuals.
The Bottom Line
Better an open-world Pokémon than Arceus, but not perfect.
Platform Nintendo Switch
Game Mechanics 7.5/10
Control 7.5/10
Story 7.0/10
Localization 8.0/10
Aurals 9.5/10
Visuals 6.5/10
Lasting Appeal 6.5/10
Difficulty Unbalanced
Playtime 24-48 Hours
Overall: 7.5/10
theradicalchild: (Mission Accomplished)
Remy-Katz-Phantom-Thief I was in a really horrible depressive state last evening at work (triggered by thinking about how I was an awful person in my youth and early adulthood). I intended to do a piece to reflect that featuring this OC of mine, but a combination of the file becoming corrupt and my inexperience doing complex poses led me to do this instead. While I was really nervous about unloading my feelings to one of my friends on Telegram since I was incredibly vicious about my thoughts, he didn't block me or retaliate, which really says a lot about him. I also have a Persona 5 Royal review (in addition to one for Pokémon Violet) to finish, and hopefully, they'll come this three-day weekend.
theradicalchild: (Kitten Yzma Squirrel Scout)
Dad has been a real pain in the ass and doesn't seem to think about anything other than my eating habits, and doesn't think before he speaks, but rather jumps to conclusions and can't shut his fat mouth and accept what I'm doing rather than being anal whenever I do something unexpected. On the other hand, he had given me some more coupons for Dunkin' / Baskin Robbins, and this morning I bought a dozen and got a dozen donuts free, although they had only six-donut boxes, one of which I gave to my church and took the others home. I also lunched for free at Raising Cane's with a gift card I got from work, and bought twenty dollars' worth of Girl Scout cookies outside the local Walgreens.

I had two more rounds of rehab this week, and there's a decent chance I'll be discharged completely from physical therapy since I really feel my right shoulder is getting much better, and I've been doing supplementary exercises like swinging my right arm around during the downtime at work and at home. I've secretly been drinking alcoholic beverages, max one per day at night, to help with my pain, and the best I've had so far was a bottle of strawberry daiquiri. I had bought a can of flavored hard seltzer but didn't care much for it as much.

Not a peep from the Java Training and Placement program, and I've casually been applying to various IT remote jobs in hopes I can advance my career and accumulate more money so I can take over the house where I live unless I happen to predecease my parents, which I hope sure as hell doesn't happen, although there have been cases of perfectly-healthy people dropping dead before reaching old age. At my current job, I worked half days Wednesday and Saturday.

I beat Persona 5 Royal, Pokémon Violet, and NieR: Automata, so expect reviews of those soon, and I had a generally good impression of all games. I've started Ys Origin, which I was able to download free to my PlayStation 4 since I had previously bought and played it on my Vita. I had also played it on Steam, but its respective version is genuinely incompatible with the Steam Deck. I also got back into Torchlight, better played with the Steam Deck system itself since I need to use one of its trackpads to mouse over the gameplay screen to do various things.

Roadblocks

Feb. 5th, 2023 07:50 pm
theradicalchild: (White Rabbit)
I emailed the Texas DPS to see if there were any alternatives to waiting until the end of March to be able to renew my license, which expired on my birthday two weeks ago. I got a response saying they would call within five business days to give me another appointment time, one I hope will be far sooner, and that if I didn't get one, to go to a local DPS office and talk with its supervisor, so there may be hope yet of getting me back on the road sooner and not have to rely on my parents for transportation. It was my turn to work Saturday, so it was a short weekend. I think my right shoulder is getting better as I've been finding more time to exercise it, and I've been increasing my exercise time since my weight loss has somewhat stagnated.

I'm still chugging along in Persona 5 Royal, way past the original version's ending, but as my PlayStation 4 says that video recording is blocked, I won't spoil anything. I also hit a bit of a roadblock in NieR: Automata where I had to reference the internet to find out how to advance the storyline since the game itself gave shitty direction about the fact that I needed to equip a certain item to scan for YoRHa soldiers. The same goes for Pokémon Violet, where I've struggled with the Elite Four, although I've been exploring and grinding a little, increasing my party's base stats with items, so I'll try again in the near future. I've been playing Ocarina of Time 3D too and am at the woodland dungeon in adult Link's world.
theradicalchild: (Woolfy Darkness)
My driver's license expired on my birthday, and as I waited too late to schedule an appointment last year on the Texas DPS's website, my appointment date ended up being a week afterward, so my dad had to drive me to work for the rest of the week after Tuesday. This morning, however, he assumed I took one thing for lunch when I took something else, which really irked me since it really showed that he's more concerned about food than anything else, and it triggered me since autistics such as I really detest small talk, which he's prone to making. In the past, he's been really nosy about knowing what I ate for lunch and such when he could be mindful of more important things such as my mental health, where my parents can easily undo weeks of psychiatric progress, which I had been making since I started seeing my new psychiatrist. As I couldn't get it off my mind, I texted him while I was at work to tell him politely to fuck off about things like that, and when he picked me up after my shift, the drive was completely silent, which was somewhat scary, and it felt like he drove aggressively back home. Mom was nice, though, which was a bit relieving, since my father is an acceptable target in my family given his imbecility. I also got access to chat in a group I discovered through Twitter, Furry Healing, and venting my frustrations somewhat relieved me as well.

I got a few small presents when the managers at the call center where I work heard about my birthday, such as a $10 Raising Cane's gift card since I frequent the one in the town where I live. I also got $20 in cash from my sister and her family, which was somewhat odd given that I'm a middle-aged man, and a type of gift usually reserved for children or teenagers, but it really didn't offend me, though there's no chance in hell I would give cash as a gift to any of my siblings (but in the past I gave $20s to my niece and nephew when I gave them birthday cards, not to mention my stepnieces and stepnephews when my younger brother was still married). It was still probably my worst birthday to date, but I'm largely over it. I won't be able to go to church this Sunday given my transportational interregnum (and there's no way I'm going back to my dad's church since he's way too involved with the one he goes to). I lacked the foresight to stock up on booze for my minifridge, and I find hard cider more tolerable than beer, with the alcohol definitely helping me cope and seeming to keep my mood balanced, though I do fear that my parents would freak out if they found out about my drinking (but I'm definitely no alcoholic), given their rampant infantilization.

I didn't play games much this week, though I did get some Ocarina of Time 3DS in, and managed to collect four heart pieces given my exploration between dungeons, killing enough gold skulltulas to get the adult wallet from the cursed family as well. I'm making decent progress in Pokémon Violet too and managed to wipe the floor with my 'Mons at one of the gyms, aiming to visit one in the middle of the frozen area where they're at higher levels. I also started Nier: Automata, and it's been really good from what I've played thus far (though the introductory sequence felt a little drawn-out), with the auto-battle mode available in it as well, and I like how there are sidequest destination markers and/or ranges on the in-game maps. I'm working on Persona 5 Royal too, and am able to send the calling card for the ship Palace, though I'm boosting social links until the deadline gets close. I actually find the plot a bit relatable since I wish I could "steal" my parents' hearts and get them to realize the error of their ways in raising me, but I'll doubt they'll ever change before they eventually die, given that they hopefully predecease me.
theradicalchild: (Flip Flap and Girl Seal)
My dad's maternal cousin Karla died recently up in Wisconsin. I met her and her husband Tom when my father and I went to Wisconsin for a family reunion of my dad's paternal relatives (and where I met my last living grandaunt on his side of the family, which was as close as I would ever get to meet her older brother and my paternal grandfather, who died before I was born before she herself passed away). They won't be able to do anything funeral-wise until spring due to the weather up there.

Dad had also given me several coupons for Baskin Robbins and Dunkin' (which are packaged together and recently opened a store up in town), all of which I used, most recently one for getting a dozen donuts for free by buying a dozen; I gave the first to my church and kept the second for me and my parents. After church, I used the remaining coupon to get a free "classic" donut (which seemed randomly chosen, but was still good), although I paid for a cold coffee as well, given the typical "if you give a mouse a cookie" standard that in my mind runs true.

This evening my younger brother Chris came over and gave me a $50 Amazon gift card for my birthday on the 24th when I'll be turning 39, and we all went to Red Lobster for dinner, where I "created my own" Ultimate Feast with a lobster tail, grilled scallops, cheddar bay shrimp, and coconut shrimp (rice and lobster mashed potatoes on the side), all of which I devoured since I had had just the donut and coffee for lunch (which I deliberately did so I would have more room for said dinner). Mom also got a free dessert with her forthcoming birthday on the 26th and promised I could have it, but we ended up taking it home since I was too full.

Gaming-wise, I think I'm slowly nearing the end of Persona 5 Royal since my party's levels are in their seventies and I'm at the cruise ship Palace (and I can insta-kill any enemy party due to said high experience levels). I've also made significant progress in Pokémon Violet by killing a few Titans and winning a few Gym challenges, and my tank 'Mon (the grass starter in its most powerful evolution form) has largely been able to OHKO most any opponent. I've also been playing The Legend of Zelda: Ocarina of Time 3D and have reached Goron City, making sure to open up a shortcut to the forest given the developers' decision not to have the save-anywhere feature actually keep your current location. Yeah, I don't exactly have a rosy view of the hypothetical "masterpiece", though it is far better than my least-favorite entries of the series (namely, the NES Zeldas, especially the second, and Skyward Sword HD).

I probably won't have much time for gaming this week since my Java training and placement class allegedly restarts tomorrow, and I've been brushing up on SQL via W3Schools, where I can get a certificate for the language after I complete various exercises and take a test.

Hump Day

Jan. 11th, 2023 09:27 pm
theradicalchild: (Detective Pikachu Coffee)
I had today off as my comp day since I work this forthcoming Saturday, although I do get Sunday and Martin Luther King, Jr. Day off. Work on Monday was among the best days I've ever had, although Tuesday had a bit of slippage, since just even thinking about my parents irks me, and it still feels like I have no control over my train of thought. I mentioned it to my new psychiatrist, but I forgot to mention my excoriation, and he didn't change my medication dosages, and I see him again in a fortnight. I've managed to tune out my bickering parents by using earbuds when playing my games. Physical therapy is going okay, and I've been able to figure a few of my rehab exercises into the downtime at work.

Gaming-wise, I'm making steady progress through Persona 5 Royal, where I've completed the outer space Palace and may get another team member soon due to certain scenes that preceded my sending the calling card to the corporate CEO. I'm also a few hours into Pokémon Violet and have gotten a few evolutions thus far, and I've swapped a few of my 'Mons out to get their evolutions eventually and gradually fill my Pokédex. I've also played a smidgeon of Torchlight on my Steam Deck, although it's really hard to do so with a controller on my television through the dock, so I've resorted to playing it portably, and I can luckily map functions to the unused buttons.
theradicalchild: (Pikascout)



Alola 'Oe

Video game series such as Megami Tensei and Dragon Quest (specifically that franchise's fifth installment) initiated the monster-collection mechanism that would find its way into other roleplaying game franchises, although Nintendo and Game Freak's Pokémon franchise, making its way to North American shores before its aforementioned precursors, deserves credit for popularizing the craze beyond Japan. Despite the popularity of the series known as Pocket Monsters in the Land of the Rising Sun, Japanese RPGs around the time were still in their niche, and somewhat inaccessible to mainstream video gamers, although the franchise would slowly break out of its mold. Sun and Moon, given enhanced rereleases Ultra Moon and Pokémon Ultra Sun, would continue to evolve the series.

As with most of the game's predecessors, Ultra Sun opens with the player's customizable protagonist and his mother moving to the islands of Alola, loosely based on the Hawaiian archipelago. At first, it seems like a typical plot for the franchise, especially given the antagonistic Team Skull, although there are some unique twists that prevent it from feeling too much of a rehash, such as the general goal leading to the confrontation with the Elite Four, in the form of Trials on each of the four primary islands in lieu of Gyms. As with many other games in the series, there's some decent backstory, but the plot scarcely reaches excellence.

Neither does the translation, which is nonetheless perfectly legible, although Nintendo as usual makes stylistic decisions such as rendering "okay" as "OK", both a broken English version of "all correct" and a reference to U.S. political history non-American Anglophones won't get. The "titles" of opponent trainers also clue players to the game's Japanese origin, but the localization could have been far worse.

The core gameplay is largely the same as in prior entries of the franchise, the player choosing one of three starters, afterward able to capture other Pokémon with different types of Poké Balls, players able to level and occasionally evolve them into more powerful forms, and every 'Mon being of one or two types that are strong against various kinds of skills and weak versus others. One major improvement over earlier installments is that the player no longer needs to waste any one of a 'Mon's four skill slots with a Hidden Move necessary to advance through various portions of the islands, "vehicular" Pokémon allowing them to perform the various functions of HMs. Most of the same pros and cons of combat Ultra Sun bequeaths from its precursors, such as the occasional unbalance and waste of turns when swapping 'Mons. Otherwise, the game mechanics don't too greatly disappoint.

As with previous Pokémon titles, the player can record their progress anywhere outside combat, and the game for the most part does a decent job leading players in the right direction story-wise. The text speed is adjustable, the menus are easy, and both items and abilities have descriptions as they should in any RPG nowadays. However, there were maybe a few moments where I had to reference the internet to find out how to return to a certain dungeon that I left to heal my party, one has to hold down a button for the protagonist to dash, and the player has to revisit specific shops around Alola to purchase specific items unavailable elsewhere. Generally, interaction isn't bad, but the developers could have worked out certain kinks.

Sound, as with previous games, is a high point, with plenty of energetic battle themes and town tunes, not to mention mostly-unique Pokémon cries. There are a few areas without music, but otherwise, Ultra Sun is far more than easy on the ears.

The game is easy on the eyes as well, even if to a lesser extent. Regardless, there are plenty of positives such as the superb art direction, with distinct Pokémon designs that aren't palette swaps at all, even the countless evolutions of the Eevee, not to mention bright colors and pretty environments. However, there is some blurriness and pixilation regarding the textures, not to mention other aspects such as the "blackout" whenever characters do things like exchange objects, but otherwise, Ultra Sun is far from an eyesore.

Ultimately, Pokémon Ultra Sun was definitely a positive step forward for the franchise, given the continuation of the hallmark strategic gameplay, improvements regarding things such as the replacement of Hidden Moves with "vehicular" 'Mons that consequentially free up valuable skill slots, and a storyline which features some distinctive beats that decently differentiate it from preceding generations of the series. The aural and visual direction continue to remain strong as well, and in the end, I'm definitely glad I purchased the game as part of my pre-eShop-closure haul. It definitely proved that subsequent entries of the series aren't mere rehashes, and those interested in seeing how far the franchise has come since its humble origins will get a great deal from this particular generation.

This review is based on a playthrough of a digital copy downloaded to the reviewer's Nintendo 3DS.


Score Breakdown
The Good The Bad


  • Continues series trend of strategic gameplay.

  • Story takes unique twists.

  • Great audiovisual presentation.



  • Can be unbalanced at times.

  • No autodash.

  • Plot isn't all that engaging.

The Bottom Line
Was a step forward in the right direction for the series.
Platform Nintendo 3DS
Game Mechanics 7.5/10
Control 6.0/10
Story 5.5/10
Localization 7.0/10
Aurals 9.5/10
Visuals 8.0/10
Lasting Appeal 9.0/10
Difficulty Easy/Unbalanced
Overall: 7.5/10

theradicalchild: (Rudolph the Red-Nosed Reindeer)
It was my Saturday to work so I had to go into the call center today and work alone in traffic, and while the work wasn't too stressful, there was this agent who loudly snorts and is apparently alien to the concept of blowing his nose, allergy medication, nasal spray, and such, whom I can hear from even around ten meters away. I told some of the managers about it, but they won't do anything, but our boss wants to move us into the other wing of our building so we can vocally call out agents on prolonged calls, holds, and after-call work and such, so there is some hope I won't have to deal with the annoyance again, unless he's *so* loud I can hear him from the wing traffic is moving to. Java training occurred on and off this week, and while it seemed we were to delve more into database connectivity, we got a PDF about servlet concepts, which I'll study so I'm ready for Monday (which I luckily have off from my current job). On another note, I signed up for Talkiatry and will have an initial evaluation on Tuesday after rehab and before my Java training session that day, on account of my mental state being no better than it had been in the sixteen years I've seen the same psychiatrist, with my cocktail of meds scarcely seeming to make a difference in my psychiatric health.

I woke up super early this morning as I've frequently done, which I attribute to wearing my upper teeth guard nightly I had gotten a few months back from the dental office that cost me around $700, and while I hoped to get in some gaming this morning and after work and my church's Christmas Eve service, in the morning when I started NieR Replicant which my younger brother had loaned me alongside other games, I had to take a nap short of an hour into the game, not because of its quality (which is definitely more than promising), but due to getting up really early. Our home's water is out due to a combination of the recent winter weather and a broken pipe, and we don't know when those issues will be resolved. In terms of other games I'm currently working on, I'm on the 20th floor in Etrian Odyssey III and could *possibly* beat it before year's end, as I had hoped to do as well with Pokémon Ultra Sun only to hit a roadblock in the form of one of the later-game trials that led my party to get slaughtered despite high levels, so I'm swapping 'Mons in and out in hopes I can do better next attempt, and I'll probably use the stat buffs I've amassed. Persona 5 Royal is going fine, though I'm not sure if some of the Mementos quests have expired since it's been a while since they became available.

It probably won't be the best Christmas due to the issues I've stated, but I'm somewhat hanging on and have a few things to look forward to towards the end of the year and the start of next year.
theradicalchild: (Pikascout)


The Y Pokéromosone

Though the Game Freak-developed and Nintendo-published Pokémon franchise, known in Japan as Pocket Monsters, has existed since the Big N’s original monochrome Game Boy portable system, it wasn’t until series entries began appearing on the DS that I actually got into the games, and while I found the titles to have many positive aspects, I felt their actual gameplay were somewhat unrefined. Regardless, I continued to give future series entries a chance, though surprisingly, I completely missed out on the 3DS installments of the franchise, until I recently downloaded a ton of games to my system’s SD card due to the eShop closing in 2023, among them being Pokémon Y, coupled with sibling title X, which provides an experience largely on par with other entries.

When starting a new game, the player customizes their protagonist, who lives with a single mother and goes on a quest to become the greatest Pokémon champion in X and Y’s respective region of the world, whilst dealing with the sinister Team Flare. There is some decent backstory, although to say that the generation’s narrative is “formulaic” would be an understatement, along with the typical series goal of “catching ‘em all”. The translation is definitely more than legible, although it’s fairly bland, peppered with plentiful unnatural dialogue and some stylistic choices such as using “OK” instead “okay” when in just about any kind of writing the latter has more aesthetic pleasance.

Happily, the series’ signature gameplay largely compensates for whatever narrative shortcomings the X and Y generation has, mostly remaining unchanged from generations before it aside from the ability to grant temporary “mega evolutions” to specific ‘mons, not to mention the ability to toggle on/off experience sharing among monsters in the player’s active party of up to six of the franchise’s eponymous entities. The same positive and negative aspects return, in the former case the ability to exploit Pokémon strengths and weaknesses to triumph in battle, and in the latter instance that switching active monsters wastes the player’s turn. It’s a fun system overall, and a step above the gameplay of the DS entries of the series.

Another aspect with more or less the same positives and negatives is the X and Y entries’ control, with the returning ability to record progress anywhere, adjustable text speed, and eventual ability to use the Fly Hidden Move for rapid conveyance among visited cities. However, some of the same issues return such as the clunkiness of the game menus and confirmations when it comes to things such as overwriting the current abilities of a Pokémon’s move set with different skills, accounting in the end for above-average, but certainly not perfect, interaction with players.

The soundtrack remains a high point of the X and Y games, with plenty of upbeat, energetic tracks (particularly during combat) and pleasant themes for towns and anywhere in between. The sound effects are good as well, and the near-death alarm for Pokémon is less annoying in that it only dings a few times before stopping once a ‘mon reaches low health, although the digitized cries for different Pokémon still sound primitive at times.

The visuals look pleasant as well, with pretty colors, environments, unique designs for every Pokémon, good human character art, nice cel-shading, vivid illumination effects, savvy use of the 3DS’s three-dimensional capabilities especially in battle, and so forth, but there is some degree of pixilation in addition to jaggies and some slowdown most noticeable in combat.

Finally, playtime for the main storyline runs in the upper end of the twenty-four-to-forty-eight-hour range, with plentiful lasting appeal in the form of catching all Pokémon in addition to other postgame content, multiplayer battles via online capability, a starting choice of which element of ‘mon to use, and so forth, although absolute completion of the Pokédex would probably necessitate use of a guide.

Overall, Pokémon Y is another addition to the series that only takes it a few steps forward in terms of gameplay, which is nonetheless enjoyable, whilst having general great audiovisual presentation and plentiful lasting appeal. However, it bequeaths many flaws from its precursors such as the clunk interface, garden-variety narrative, average localization, and that achieving total completion necessitates the use of the internet, be it for referencing a guide or trading with other players. Regardless, long-term fans of the franchise will likely get the most out of it, and those new to the series might find it a little more accessible than its predecessors.

This review is based on a playthrough of a digital copy downloaded to the reviewer’s Nintendo 3DS and completed through the main storyline.

The Good:
+Good Pokémon gameplay.
+Excellent soundtrack.
+Nice visuals.
+Plenty lasting appeal.

The Bad:
-Menus and confirmations can be cumbersome.
-Typical Pokémon plot.
-Lackluster translation.
-Getting 100% completion can require a guide.

The Bottom Line:
Another run-of-the-mill, but still enjoyable, series entry.

Score Breakdown:
Platform: Nintendo 3DS
Game Mechanics: 8.0/10
Controls: 7.0/10
Story: 3.0/10
Localization: 5.0/10
Music/Sound: 9.5/10
Graphics: 8.0/10
Lasting Appeal: 8.5/10
Difficulty: Varies
Playing Time: 24-48 Hours

Overall: 7.0/10
theradicalchild: (Pikascout)
Pokemon Legends Arceus cover.jpg

Breath of the Wild Pokémon

Gamers have known Nintendo for somewhat being revolutionary with regards to some of its console designs such as the Wii, given its use of motion-sensitive controllers that its sequel system would bequeath, and more recently the Switch, given the capacity for players to use the console on a television or portably. It would also receive several critically-acclaimed titles such as The Legend of Zelda: Breath of the Wild, which most agree was a turning point in one of Nintendo’s flagship franchises. It would further receive the latest generations of Pokémon titles along with a few remakes, the latest spinoff in the series being Pokémon Legends: Arceus, which despite being something of a side-game, sort of proves another “turning point” on its respective console.

Arceus’ setting occurs in the history of the region of Sinnoh, back then known as Hisui, long before the duo of Diamond and Pearl occurred, with the game transporting the black-slate protagonist the player names back through a rift in spacetime, where he/she receives the quest of collecting data on whatever Pokémon exist then. The backstory is decent, but given the endless clichés that abound, such as time-travel, amnesia, a legendary hero, imminent disaster, and such, the present of the plot never really reaches excellence. The translation is certainly legible, although the various dialects, such as the professor’s advanced vocabulary, somewhat seem unnatural.

Luckily, the gameplay largely compensates for the narrative shortcomings, with the protagonist able to keep a limited inventory with things such as different types of Poké Balls for various situations such as lightweight avian, heavy foes, and all Pokémon in between. The eponymous entities visibly wander fields and caves, with the main character able to throw a Poké Ball at them in an attempt to capture it for his/her pasture back in town, although one can potentially waste balls, and the ‘mon can break free. While enemies may sometimes notice the protagonist and chase them to the ends of the earth, one can utilize items such as berries gained from having captured ‘mons ram trees to distract wild ones and smoke bombs to cover himself/herself.

The player can also toss Pokémon at mineral deposits to get other materials involved in the crafting of items such as supplemental Poké Balls and recovery potions, although players can purchase some of these at shops as well, provided they’ve done the necessary sidequests to expand the shops’ inventories. The general difficulty of fulfilling sidequests without the assistance of the internet is a primary strike against the game mechanics, along with the limited inventory with which the player can explore, the protagonist needing to stash items in a chest and have at least one slot for another item type in order to obtain one that they’re not currently carrying.

On fields and in dungeons, the protagonist can throw one of six of their active Pokémon at wild ones to commence battle, in which case, likely depending upon the opponent’s level, the enemy might get the first chance to use an ability, with plenty of opportunities for frequent OHKOs if the player’s monsters are low-level. As in prior series entries, moreover, switching ‘mons in the middle of battle wastes the player’s turn or in some cases turns, a step down from the superior swapping systems present in other RPGs such as Breath of Fire IV, Final Fantasy X, and Wild Arms 2.

If wild Pokémon are close enough, the player must fight them all off in order to get experience for living members of the player’s team, although they must battle strictly with one ‘mon, and lamentably, abilities that affect multiple foes are absent. However, one major improvement over prior games is that while each Pokémon can have a maximum of four active abilities of different types (the Rochambeau formula of certain abilities and ‘mon elements being strong/weak against other kinds returning), the player can, outside battle, change these skills and not completely lose them. A teacher in town also provides additional abilities, as leveling occasionally does, for a price.

Arceus’ main method of acquiring money comes from the constant capture of wild Pokémon, doing so also gradually filling many different aspects of the franchise’s iconic Pokédex, with several measures such as how many of a certain type the player has evolved (with some evolutionary methods necessitating the use of a guide if players are unfamiliar with prior games) and slowly but surely advancing the protagonist’s exploratory rank that dictates things such as the level ceiling of how well ‘mons will follow the player’s commands and which advanced types of Poké Balls they can use.

Players familiar with the types of particular Pokémon, most of which return from prior series entries, will definitely relish at the ability to determine which to throw at wild ones to engage them, although before story battles, the player can’t make such a choice unless they’ve encountered the opponent Pokémon and/or their trainer before. Moreover, the player doesn’t receive the chance, when fighting trainers with multiple Pokémon, once players have offed one of the opponent’s, to change their active ‘mon. Despite the issues, Arceus’ take on the Pokémon formula is fairly faithful to mainline games whilst evolving it, although players may find it easier not to experiment constantly with lower-level ‘mons and largely stick to those from their pasture with higher levels.

While Arceus does have general good direction on how to advance the main storyline, with certain giant iterations of specific Pokémon opening exploration, the direction on the sidequests is often vague, with occasional annoying puzzles and minigames as well, not to mention the total lack of a minimap and compass separate from the main map screen, and you have to face the direction of the next objective point in order to see the indicator during travel. There are other annoyances such as the need to teleport back to a camp in order to get back to town, and you have to go back to town in order to go to another wild Pokémon-populated region. In the end, the developers could have certainly made the game more user-friendly.

The audiovisual presentation could have been better as well. As in the open-world Zelda that partially inspired it, Arceus is fairly light on music, although what little soundtrack does exist is decent, if derivative of other entries of the Pokémon series, with most ‘mons having distinct digitized cries, if somewhat primitive-sounding. The visuals contain good colors and distinct monster designs, a few reskins indicating different elemental types of certain species, although there is plentiful popup, with wild Pokémon seeming to have choppy robotic movement when seen from a distance, the environs too containing blurry and pixilated textures when viewed up-close. In the end, the spinoff’s aesthetics are at best middling.

Finally, a straightforward playthrough can take a little over twenty-four hours, although given my involvement in much of the side content such as filling the Pokédex, my final playtime ended up a few hours short of forty-eight, with a completionist playthrough taking much longer, and lasting appeal, given the significant enjoyability of the game mechanics, is naturally high.

In summation, one could certainly consider Pokémon Legends: Arceus the monster-collecting franchise’s answer to The Legend of Zelda’s Breath of the Wild, given its open-world gameplay that definitely has many things going for it. However, given that I don’t look upon that particular entry of the Zelda series with rose-tinted glasses, that doesn’t necessarily mean Arceus is a good game, as it does have plenty issues of which prospective players need to be aware before purchasing and playing it such as the lack of helpful quality-of-life features, unengaging narrative, and average audiovisual presentation. Regardless, I wouldn’t consider my time with the game to be a waste, and given my sizeable temporal investment in the game, it obviously does do many things right.

The Good:
+Good catching and battle mechanics.
+Clear direction for plot advancement.
+Plenty of side content.

The Bad:
-Same issues with central mechanics as in prior games.
-Unengaging narrative and lackluster localization.
-Average audiovisual aspect.

The Bottom Line:
An okay spinoff that brings the franchise a few steps forward and some back.

Score Breakdown:
Platform: Nintendo Switch
Game Mechanics: 7.0/10
Controls: 5.0/10
Story: 2.5/10
Localization: 6.0/10
Music/Sound: 5.0/10
Graphics: 5.0/10
Lasting Appeal: 8.0/10
Difficulty: Moderate
Playing Time: 24-72 Hours

Overall: 5.5/10

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The Radical Child

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